Get the quest, kill the monsters, grab the loot, don’t die. How hard can adventuring be? When the party is a fashionista wizard who’d rather stare at her reflection than dirty herself with actual combat, a thief that picks locks by ripping them apart, a paladin trying to do the right thing, and an archer that’s better at talking to plants than people, then even a simple quest can prove a challenge. Hired for a variety of tasks, from retrieving the legendary Dragon’s Veil to bodyguarding the wealthy, thwarting apocalyptic prophecies, or uncovering not-so-abandoned elven ruins, the problems in their way may well prove their undoing; lonesome medusas, sticky-fingered psychopomps, aggressively passive golems and fearsomely violent geography stand in their way, as well as the minor issue of simply not actually trusting, or even liking, each other!
About The Author
Writer of mostly fantasy, currently focusing on the Adventures of the Goldthirst Company
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