Get the quest, kill the monsters, grab the loot, don’t die. How hard can adventuring be? When the party is a fashionista wizard who’d rather stare at her reflection than dirty herself with actual combat, a thief that picks locks by ripping them apart, a paladin trying to do the right thing, and an archer that’s better at talking to plants than people, then even a simple quest can prove a challenge. Hired for a variety of tasks, from retrieving the legendary Dragon’s Veil to bodyguarding the wealthy, thwarting apocalyptic prophecies, or uncovering not-so-abandoned elven ruins, the problems in their way may well prove their undoing; lonesome medusas, sticky-fingered psychopomps, aggressively passive golems and fearsomely violent geography stand in their way, as well as the minor issue of simply not actually trusting, or even liking, each other!